Game's mechanics are fun if you liked turn-based stuff. Has a lot of potential. Imma back-seat design a little bit so bear with me.
+ The menu icons look very nice, would like to see that style more throughout the game. Especially the units and loot look bland.
+ Layout is relatively clean.
+ Defeating a unit is satisfying.
+ Damaging a unit is satisfying.
+ All the information for equipment, stats and skills are there and relatively easy to access.
- When I first open the game the row of all the classes was intimidating. Got used to it though. Changing this might impact the flow from inventory management to battle.
- Classes are hard to tell apart.
- Can make it easier to access info with mouse-over UI.
Quality of life:
- Would like to see the order units will be able to move on the side.
- Would like easier to use battle UI.
- More distinct class art?
- Grey out actions that unit doesn't have enough AP to perform.
+ Game has nice systems and potential for varied gameplay.
+ Flow from inventory management to going into battle is very smooth.
- Battle flow is kind of slow and repetitive.
- Individual actions don't seem to have a lot of impact, which means each match takes a lot of actions to finish. More significant individual actions will speed up gameplay and maybe streamline the game. Also will have to re-examine random mechanics.
- More incentives to use prayer.
- How to create more player interest? Unlock classes through a campaign? Limited-time events for special classes or unique loot?
Incredibly thoughtful feedback - thanks so much! I hope you'll keep coming back to check for updates as we make changes based on very good critiques like this one.
Really addicting! If an expanded version was released for the iPod Touch or something I'd totally buy it! The only problem I had with it was that when blocks fell past the sides of the screen, I couldn't click them to remove them. Other than that, perfect.
Nice game, but..
I think Neave deserves more credit, because it looks like you just changed the graphics, music, and menu whereas all of the programming was done by Neave.
I've seen this Pacman game on too many sites that don't credit him at all, however, so I'll give you some kudos for that.
I already put a link in the main menu and in the comment (both here and at DA where I've put a lot more info). I think it's normal to credit. I'm not good with ActionScript and I did use his programming. I must admit that. I don't really like it when people tell me that I dod a great job couse all I did was making some changes to the art.
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