Game's mechanics are fun if you liked turn-based stuff. Has a lot of potential. Imma back-seat design a little bit so bear with me.
UI:
+ The menu icons look very nice, would like to see that style more throughout the game. Especially the units and loot look bland.
+ Layout is relatively clean.
+ Defeating a unit is satisfying.
+ Damaging a unit is satisfying.
+ All the information for equipment, stats and skills are there and relatively easy to access.
- When I first open the game the row of all the classes was intimidating. Got used to it though. Changing this might impact the flow from inventory management to battle.
- Classes are hard to tell apart.
- Can make it easier to access info with mouse-over UI.
Quality of life:
- Would like to see the order units will be able to move on the side.
- Would like easier to use battle UI.
- More distinct class art?
- Grey out actions that unit doesn't have enough AP to perform.
Design:
+ Game has nice systems and potential for varied gameplay.
+ Flow from inventory management to going into battle is very smooth.
- Battle flow is kind of slow and repetitive.
- Individual actions don't seem to have a lot of impact, which means each match takes a lot of actions to finish. More significant individual actions will speed up gameplay and maybe streamline the game. Also will have to re-examine random mechanics.
- More incentives to use prayer.
- How to create more player interest? Unlock classes through a campaign? Limited-time events for special classes or unique loot?